Post by Fluffy on May 9, 2008 19:13:05 GMT -4
Custom Stats
All custom made Volpes are allowed to have 5 Trainable stat points Transferred, 5 trainable stat points Added, an Attack or Ability added, and existing attacks and abilities Changed.
Transferring Trainable Stat Points:
Your Volpe's stats are mostly judged upon you. But, of course, with limitations. Now, the stats are broken down into 2 main sections, trainable and not trainable. Size, W. C., Will, and Magic are all not trainable. Those stats you get from the breed your Volpe is. Health, Strength, Defense, and Speed are the trainable. Those you can change.
You have a limit of 5 extra points to spend on all of the trainables. But before you change those, you can also transfer 5 existing points from one stat to another.
Let’s look at transferring first. Let’s take a normal, which has 23 health, and 13 defense. You can transfer 5 of the health points to the defense points, making it 18 health, 18 defense, nice and even. Now, you don't have to use it all on transferring health to something. You get to choose out of the trainables which to transfer. Just be sure your Volpe has a total of 65 points (of trainables) in total.
Adding Trainable Stat Points:
Now, onto adding. It’s quite simple, just add a total of 5 to any of the trainable stats. Do whatever ya want there. Your custom Volpe now has a total of 70 points.
Adding an Attack or Ability:
Good, stats are up. Now onto adding attacks and abilities. You can choose 1 extra move or ability for your custom, as long as it’s within understandable boundaries. Lets say you want a new move for your custom. Fire based Volpe with Tsunami? That's not quite hoing to work. If you aren't sure if something would work with your Volpe, you're always welcome to PM me for help.
Swapping Attacks and Abilities:
So now your Volpe has an extra move, yay! Now we can swap out these other pre-existing moves. Let’s pick on that fire based custom Volpe again. Lets say its breeder made it a Normal. So go into the normal stats page and get the fire type moves. Let's just say you don't like this particular move, it doesn't go with your volpe or this other one seems way better. well, you can transfer moves as well. There's no limit with transferring moves as long as it has the same point value, and is in understandable boundaries. Also, you have to keep the same amount of moves as the original stats had. The fire move set for normals have 3 moves. Your Volpe may only have 3 transferred moves, and that added move. So now, that fiery custom now has fiery moves to fit.
Now on to abilities. If you don't want that new move, you can add a new ability! As with moves, abilities can also be transfered, just so long they make sense and are of equal value.
Bonus Mutation Attacks and Abilities
Also! Any mutations to your volpe can add a move or ability too. Lets say that fire volpe custom has flames coming from it's mouth and fire wings. You can add a move like Pyro Blast from the flames coming from the mouth and an ability such as Fly due to the wings.
Hooray! Your custom now has shiny new stats.
All custom made Volpes are allowed to have 5 Trainable stat points Transferred, 5 trainable stat points Added, an Attack or Ability added, and existing attacks and abilities Changed.
Transferring Trainable Stat Points:
Your Volpe's stats are mostly judged upon you. But, of course, with limitations. Now, the stats are broken down into 2 main sections, trainable and not trainable. Size, W. C., Will, and Magic are all not trainable. Those stats you get from the breed your Volpe is. Health, Strength, Defense, and Speed are the trainable. Those you can change.
You have a limit of 5 extra points to spend on all of the trainables. But before you change those, you can also transfer 5 existing points from one stat to another.
Let’s look at transferring first. Let’s take a normal, which has 23 health, and 13 defense. You can transfer 5 of the health points to the defense points, making it 18 health, 18 defense, nice and even. Now, you don't have to use it all on transferring health to something. You get to choose out of the trainables which to transfer. Just be sure your Volpe has a total of 65 points (of trainables) in total.
Adding Trainable Stat Points:
Now, onto adding. It’s quite simple, just add a total of 5 to any of the trainable stats. Do whatever ya want there. Your custom Volpe now has a total of 70 points.
Adding an Attack or Ability:
Good, stats are up. Now onto adding attacks and abilities. You can choose 1 extra move or ability for your custom, as long as it’s within understandable boundaries. Lets say you want a new move for your custom. Fire based Volpe with Tsunami? That's not quite hoing to work. If you aren't sure if something would work with your Volpe, you're always welcome to PM me for help.
Swapping Attacks and Abilities:
So now your Volpe has an extra move, yay! Now we can swap out these other pre-existing moves. Let’s pick on that fire based custom Volpe again. Lets say its breeder made it a Normal. So go into the normal stats page and get the fire type moves. Let's just say you don't like this particular move, it doesn't go with your volpe or this other one seems way better. well, you can transfer moves as well. There's no limit with transferring moves as long as it has the same point value, and is in understandable boundaries. Also, you have to keep the same amount of moves as the original stats had. The fire move set for normals have 3 moves. Your Volpe may only have 3 transferred moves, and that added move. So now, that fiery custom now has fiery moves to fit.
Now on to abilities. If you don't want that new move, you can add a new ability! As with moves, abilities can also be transfered, just so long they make sense and are of equal value.
Bonus Mutation Attacks and Abilities
Also! Any mutations to your volpe can add a move or ability too. Lets say that fire volpe custom has flames coming from it's mouth and fire wings. You can add a move like Pyro Blast from the flames coming from the mouth and an ability such as Fly due to the wings.
Hooray! Your custom now has shiny new stats.